Liquid Color Puzzle app iconLiquid Color Puzzle

Ten thousand levels.
None of them
impossible.

Pour glowing liquid between glass tubes until every colour stands alone. No timers, no forced waiting, no connection required — and no level that cannot be solved, because every board is built backwards from a finished one.

iPhone · iOS 17 and later

Liquid Color Puzzle main menu
  • 10,000 levelsGenerated on device and identical on every phone, so level 4,182 is the same puzzle for everyone
  • Always solvableEvery level is built backwards from a solved board, so a puzzle can never be impossible
  • Plays offlineNo account, no connection, no waiting — the whole game runs on the device
The climb

One rule, learned in ten seconds, stretched over ten thousand levels.

  1. Level 1

    Four tubes, two colours

    You pour one tube into another. Same colour on top, and it flows; different colour, and it will not. That is the entire rule set and it is never added to.

  2. Level 40

    The move budget bites

    There is still a solution, but no longer a careless one. This is where you start looking at the board before the first tap instead of after the third.

  3. Level 600

    The board fights back

    A capped tube will not accept anything until you give it what it asks for. A geyser refills a tube you just cleared. The puzzle stops being static.

  4. Level 2,000

    Tools become part of the plan

    Power-ups stop being a rescue and start being an opening move. Clearing a tube early pays for the tool that finishes the level.

  5. Level 10,000

    Still solvable

    Harder every hundred levels, and never once impossible. That is a promise the generator can actually keep, because it never deals a board it has not already solved.

A look at it

Glass, light and liquid — drawn, not stacked.

How it plays

Calm to pick up. Genuinely hard to finish.

No impossible levels

Most sorting games deal the tubes at random and hope the result can be solved. This one starts from a finished board and unmixes it, so every level has a solution by construction — if you are stuck, it is because there is a way through and you have not found it yet.

Moves, not timers

Each level gives you a move budget rather than a clock. Nothing rushes you, nothing punishes you for putting the phone down mid-level, and the difficulty comes from planning rather than from reaction speed.

Power-ups worth saving

Ten tools recharge over time and are bought with gold: drain a single unit, empty a whole tube, freeze a hazard, or add an extra tube when nothing else fits. A second currency is earned inside the level itself by clearing tubes, so a good run pays for its own way out.

Built to be looked at

Liquid, glass and light are drawn by a custom Metal renderer rather than stacked sprites, so pours settle, surfaces catch the light, and the whole thing stays smooth. Six themes ship with it, including one designed for colour-vision deficiency.

What is in it

A map to climb, a puzzle a day, and a board that starts pushing back.

The map

Main progression

A scrolling laboratory that winds upward through thousands of levels. Scroll ahead to see what is coming, or go back and replay anything you have already cleared for a better star rating.

Daily challenge

One a day

A single hand-picked board, the same for everyone, refreshed every day. Three stars for a clean solve.

Hazards and blockers

From the mid levels on

Tubes get capped until you satisfy a condition, webs need clearing before a tube will pour, and geysers refill what you have just emptied. Each one changes what a good move looks like rather than simply making the board bigger.

First build

In the first release

  • Ten thousand levels across six difficulty tiers, generated on device and identical on every phone.
  • Move-limited play with unlimited undo, so experimenting costs nothing.
  • Ten gold power-ups on recharge timers, plus an in-level currency earned by emptying tubes.
  • Frozen and capped tubes, webs and geysers, introduced gradually rather than all at once.
  • A scrolling saga map with free replay of any cleared level.
  • Daily challenge with a shared board and three-star scoring.
  • Six themes including a colour-vision-safe palette, and full support for the system text size.

Sort the colours. Take as long as you like.

Liquid Color Puzzle is made by arte-soft. You can also read the privacy policy and terms.